Archive

open design

Wikipedia in boekvorm

About

Dankzij Michael Mandiberg, Lulu.com en de Denny Gallery in New York kun je Wikipedia straks ook gewoon in boekvorm lezen. Michael Mandiberg, co-auteur van Digital Foundations, Collaborative Futures en editor van The Social Media Reader, is onlangs begonnen aan zijn meest ambitieuze project tot nu toe: Print Wikipedia. In dat kunstproject wordt de Engelstalige Wikipedia via speciale software geanalyseerd, ontleed en vervolgens in duizenden volumes samengebracht, compleet met kaft en al. Vervolgens zullen de volumes als enorme PDF-bestanden opLulu.com worden geüpload, waar je de boeken straks zelf kunt kopen en uitprinten. Het idee daarbij is dat als iedereen één boek koopt, het complete Wikipedia straks verspreid over de hele wereld in boekvorm in de huiskamers ligt.

Creator

Michael Mandiberg

Rules

Doormiddel van de informatie vanaf Wikipedia wordt er een print versie gemaakt. Wikipedia bestaat uit informatie voornamelijk geplaatst door verschillende mensen. Het is een open collectie die door iedereen aangepast kan worden.

Comment

Gaaf project waarbij je als persoon ook bewust kan bijdragen. Er zijn mensen met als hobby Wikipedia vullen. Hier wordt op deze manier hun werk vereeuwigd

http://thecreatorsproject.vice.com/nl/blog/deze-man-is-bezig-om-heel-wikipedia-uit-te-printen

1) MEDIA


2) ABOUT:
Printed Nests, een serie opensource ontwerpen voor futuristische vogelhuisjes maakten die je gratis zijn te downloaden. “Ons streven is om een voortdurende cyclus van nakomelingen, evolutie en uitbreidingen te garanderen,” licht de website van Printed Nests toe. Inmiddels hangen er al zo’n 88 nestjes in 66 verschillende steden, en de hoop is dat dat aantal de komende tijd flink zal uitbreiden.

We are team of architects & designers who explore and develop possibilities of 3D printing technology.

3D printing technology as a way of developing a product which is constantly evolving and being perfected based on errors of previous prototypes, much as living organisms are. Every product has its own charm as well as errors. It is not perfect and imperfections make it unique.

3) CREATOR:

4) RULES /RESTRICTIONS:
3D printed product/Urban development Feeding birds has never been easier. A opensource 3D object wich can be downloaded to make your own Bird feedhouse. you can adjust it or just print it in the colour of choice.

World wide community of people connected by a product
which means design, rapid prototyping, architecture, technology,
open-source, green thinking and more…

5) COMMENTS

6) LINKS:
http://www.thingiverse.com/thing:352464
http://www.printednest.com/

1) MEDIA


 

2) ABOUT:
A collaborative book making installation.

At Longhand Publishers visitors are being invited to design pages for the books we produce. They developed 3 design workstations with custom software and electronics on which people could design pages. Every book is completely unique, ‘printed’ on the spot by our home made drawing machine. Longhand Publishers is a game with a set of possibilities and a set of constraints. An open playground.


3) CREATOR:
De Indianen – Antwerpen (http://www.indianen.be/) – Andreas Depauw, Steven Holsbeeks en Tim Knapen. Een trio vormgevers ‘pur sang’ die veel verder gaan dan opmaak van print, maar ook installaties opzetten die ambacht en technologie combineren.


4) RULES /RESTRICTIONS:
De Indianen hebben een plotter gemaakt waar iedereen (de bediener) met een aantal regels een ontwerp kan maken en deze kan laten afdrukken. Deze afdrukken vormen een bundel van 6 beelden die per keer een boekje vormen. Elk boekje is uniek en samengesteld door verschilllende gebruikers.


5) COMMENTS
I personaly tried this at the studio of the Indianen (http://www.indianen.be/) in Antwerp, In this case I used their machine for making a own collaborative design. I made a printing tool what turned out to be the “Blobbed Printer” and we used this to make a blob design piece.




6) LINKS:
http://www.indianen.be/work/longhand-publishers
http://www.graphicdesignfestival.nl/nl/?sid=58f1e6ba7b7663ef1f1084ca8020c630
http://opensource.wdka.nl/wiki/User:Manoukvdk/Proces#Collective_Example

http://www.ondernemeninantwerpen.be/nieuws/indianen-met-een-eigen-taal-%E2%80%9Cwe-zijn-elkaars-klankbord-tijdens-het-ontwerpproces%E2%80%9D

Schermafbeelding 2015-05-18 om 18.14.08

ABOUT

The Vitruavian Paint Machine is a project that’s performed in the Van Abbemuseum. They made a painting on the walls which would by influenced by the visiting people. If visitors passed the painters it was possible to choose a color. Depending on the color and the people, the painters would change their painting.

CREATORS

The creators of this performance were Luna Maurer and Edo Paulus.

RULES/RESTRICTIONS

The creators worked with four different colors. Each color has a ‘rule-made-form’. But the creators weren’t the people who selected the colors, the audience did. So the audience would decide which color they had to use (next), so they decided partially what the painting would look like. The way of drawing would also change depending on how many people where in that room. The specific rules you can find on http://conditionaldesign.org/workshops/vitruvian-paint-machine/

COMMENT

This was a really interesting way of art I heard of in another class. I thought it was very interesting/fun that people could intervene and could decide what would happen next. It was very fun that we got the assignment to make drawings with rules of this kind of our own. It’s an easy example of intervening in someone’s project, but it does get amazing results.

brunner-usa-lego-tank brunner-usa-lego-dino brunner-usa-lego-boat

images (1)images

ABOUT
Everyone nows LEGO, with the small bricks you can build everything that’s is on your mind and fantasy.
CREATOR
The official creator of the Lego Group is Ole Kirk Christiansen, he invented the little bricks in 1932 long time ago.
What starts as a tool for kids to build up their fantasy became also a grown up thing.

RULES | RESTRICTIONS
I think there is only one rule: Use the bricks to create your own lego world

COMMENT
Maybe this example is a little bit obvious, but i think Lego is a good example of open design.
Because they invented a platform that all kind of people can use and own.
I think it is more than a toy for children it could also be art.

LINKS

covering design, art, fashion, travel and more

large_photochromia-kickstarter-sunlight-uv-apparel-thumboutput_GZFVcV

14277217672761427721806382

ABOUT

Photochromia is a project from “The Crated” a design studio which Madison Maxey is a part of it. For this project she worked with a company called Print All Over ( digital printing partners) to create clothing that changes patterns in response to light. The trick: photochromatic inks, which are made up of molecules that turn transparent when exposed to sunlight. The technology has been around since the mid-1800s, yet it still feels futuristic when applied to clothing. The clothing line includes baseball caps, T-shirts, sweatshirts, sweatpants, backpacks, and more.

CREATOR

Madison Maxey is a around designer. She builds prototypes, writes codes and likes in generally to experiment at the intersection of design and technology. Her interests lie between 2nd generation wearable technology, additive manufacturing and computational design. Her main focus is The Crated a Innovation studio focused on developing 2nd generation wearable technology. They Believe that the key to productive wearable tech lies within the realm of fiber science. With this in mind, they focus on performance & responsive materials and soft circuitry.

RULES/RESTRICTIONS

One of the most important rule in this project is the fact that she could realize this project with the digital printing partners Print all over me. A Online platform where everybody is able to collaborate, create and produce in real world. Another rule is the fact that Photochromia’s technological abilities are pretty basic; disappearing ink doesn’t perform nearly as many sophisticated tasks as some of Maxey’s competitors, like Ralph Lauren’s Polo Tech Shirt, which tracks biometric data from the wearer. she thinks that opening up how we think of wearable tech with projects like hers and others will help prepare people for what wearables might look like in the future.

COMMENTS

This kind of Projects are very investing in the way the designers work with new technologies and processes to create new and new ideas for the future living. For me it is wonderful that we  live now in the beginning of a new post digital era where old knowledge, techniques can be combined with new never before seen technologies to create individual and innovative projects with we are able to continue through open sources and platforms.

Links

http://www.madisonmaxey.com

https://paom.com

Exhibition Valencia

Exhibition Valencia

ABOUT

It is an evolution of the concept of “Cadavre Exquis” in which each collaborator adds to the Collective Art through being allowed to see the end of what the previous artist contributed. Participants are free to choose if they want to paint, draw or scribble their work or just to create it digitally with design software. Anyone was able to participate on the project. You could just sign up on the website:
http://www.redbullcollectiveart.com/nl/how-it-works
Eventually they showcased a 1.3km-long artwork in London that combines graphics, artworks and photography in a giant visual game of Cadavre Exquis. Also they showcased the collection worldwide.

CREATOR

The artists involved come from 85 countries. The full set of artworks can seen on the Red Bull Collective Art website: http://www.redbullcollectiveart.com/

RULES/RESTRICTIONS

The only rule to participate, was to start your artwork at the point where the artist before you ended. It is like the game you used to play when you were younger, you drew a doll with friends, one drew the head, the other drew the belly etc.. and it ended up like a weird doll.

COMMENTS

I think it is a good project, because different artists were able to show their work to the world. Any individual could just sign up and participate.

LINKS

http://www.redbullcollectiveart.com/

Example of the Cadavre Exquis game

Example of the Cadavre Exquis game

large-instruments_and_archetypes_1 large-of_instruments_and_archetypes_caliper___-_foto_by_david_peskens large-of_instruments_and_archetypes_tape_measurer___-_foto_by_david_peskens large-of_instruments_and_archetypes_tools___-_foto_by_david_peskens

ABOUT

A range of wireless digital measuring instruments; a calliper, measuring tape and protractor. Measurements of physical objects are transferred in realtime to an on-screen digital 3d model on which it needs to fit. Through this project, measuring becomes something without numbers, but with accurate precision; measuring becomes making. These instruments can then be used in an application where archetypical, parametric objects can be customised with exact measurements and materialised by digital production techniques such as 3D printing.

CREATOR

Studio Unfold is a design studio from Antwerpen witch ask a lot about the future role of a designer and how is it changing in a time when design and manufacturing become increasingly more digitized? This question is key to understanding the work of design studio Unfold. The studio, founded in 2002 by Claire Warnier and Dries Verbruggen after they graduated from the Design Academy Eindhoven, develops projects that investigate new ways of creating, manufacturing, financing and distributing in a changing context.

RULES/RESTRICTIONS

One of the typical ways/ rules how unfold is working is the fact that they often collaborating with a vast network of kindred spirits and specialists, so the collaboration is the most important thing in there projects. The try to merging aspects of the pre-industrial craft economy with high tech industrial production methods and digital communication networks which makes them to a perfect example for a innovative and experimental open design office.

COMMENTS

I really like this project because they try to make a bridge between old craftsman tools from the past and new digital production ways like 3D printing. The Idea to create a digital measuring instruments; a calliper, measuring tape and protractor is really clever because in future we will need this kind of tools to manufacture our own products etc. Unfold  is also nominated with this project for the prestigious Designs of the Year award issued by Design Museum London!

LINKS

http://unfold.be

masks_B16_SBP_LRmasks_B19_SBP_LR masks_B1_SBP_LR masks_B25_SBP_LRmasks_132B_SBP_LR masks_078B_SBP_LR

ABOUT

The rope masks from studio Bertjan Pot came out of the idea to tell stories, this started as a material experiment. As he wanted to find out by stitching a rope together to make a large flat carpet. Instead of flat, the samples got curvy. When he was about to give up on the carpet, his work partner Vladi came up to him with the idea of ​​shaping the rope into masks. The possibilities of this idea turned out to be endless, so he’s meeting new faces every day.

CREATOR

Is the dutch product designer Bertjan Pot (probably better known as Random Light). In his way to work he always starts with a material research, which is basically the starting point of each product created by Studio Bertjan Pot. The outcome is usually an interior product showing a fascination for techniques, structures, patterns and colors. Most experiments start quite impulsively by a certain curiosity for how things would function or how something would look. From there Pot takes on challenges with manufacturers to explore possibilities and push the boundaries a bit. The reward for each challenge is a new one.

RULES/RESTRICTIONS

The rope masks cannot be done by every person who wanna stich its own mask, because the technique is not published which makes this project more personal but not open. The fact that the collection is made out of the motivation of fun is one of the most important rules. I think Berjan Pot expands with this project his own personal collection which is more an art piece of the ironic translation of everyday faces.

COMMENTS

The very nice part in this project is that the mask idea came out of a mistake or misunderstanding of a material test what makes this project more interesting and spontaneous. Every mask is a unique piece, coming out of an impulse or inspiration that’s different and new every day.

LINKS

Studio Bertjan Pot

ABOUT

dezeen_Mouth-Factory-by-Cheng-Guo_1 dezeen_Mouth-Factory-by-Cheng-Guo_7 dezeen_Mouth-Factory-by-Cheng-Guo_14 dezeen_Mouth-Factory-by-Cheng-Guo_17

dezeen_Mouth-Factory-by-Cheng-Guo_11 dezeen_Mouth-Factory-by-Cheng-Guo_16 dezeen_Mouth-Factory-by-Cheng-Guo_9

These tools by Cheng Guo are controlled by simple mouth movements like chewing and blowing
The Mouth Factory includes a drill, a lathe and machines for rotational moulding and vacuum forming.

CREATOR
The Mouth Factory is created by Cheng Guo and was his graduation project for the Royal College of Art.

RULES /RESTRICTIONS
Blow or chew with you mouth that is the only way to make it work.

COMMENTS

I really like this project because it reminds me of a brace i had when i was jonger.
And it looks really scary because the tools are so big, but you can make nice things just because of chewing.

LINKS

Design a site like this with WordPress.com
Get started